Death trap
Drag to rotate · right-drag to pan · scroll to zoom · double-click a room to focus · numpad 8 4 6 2 9 3 to walk

About & credits

An unofficial map viewer for the world of DaleMUD, the MUD that ran at Shadowdale. Rooms, mobs and items are read from the game's own world files, as published in the DaleMUD open source release. All of the world's text belongs to the people below.

DaleMUD / ShadowMUD at Shadowdale

M. Wilson (Celestian), D. Julitov (Aarcerak) and M. Antich (Hiisi).

Areas were written by many builders, several of whom are named in the zone list or in the saved zone files, including Celestian, Stic, Alun, Sarge, Sarc, Kazgoroth, Euphrates, Tyr, Naril, Mason, Krell and Dalamar.

SillyMUD

Developed on machines at the University of Florida by J. Brothers, J. Sievert, K. McClelland, S. Gardner, R. Forsman and P. Martin. SillyMUD was based on DikuMUD.

DikuMUD

Original game idea, concept and design by Katja Nyboe (Superwoman), Tom Madsen (Stormbringer), Hans Henrik Stærfeldt (God), Michael Seifert (Papi) and Sebastian Hammer (Quinn). Developed at DIKU, the Department of Computer Science at the University of Copenhagen.

License

DikuMUD and its derivatives are © 1990, 1991 the DikuMUD Group, all rights reserved, and are used here under the DikuMUD License. This site is free, non-commercial and carries no advertising.

Room scenes are papercraft pictures drawn in code from short hand-written descriptions of each room; nothing in them is AI-generated imagery.

The viewer itself: github.com/classon/dalemud-map-viewer. Rendering by three.js (MIT license).